Binary robot world cup 2017
Without the necessity to maintain any robot hardware, the RoboCup Simulation League's focus comprises artificial intelligence and team strategy. In the 2D Simulation League, two teams of eleven autonomous software programs called agents each play soccer in a two-dimensional virtual soccer stadium represented by a central binary robot world cup 2017, called SoccerServer. This server knows everything about the game, i. The game further binary robot world cup 2017 on the communication between the server and each agent.
On the one hand each player receives relative and noisy input of his virtual sensors visual, acoustic and physical and may on the other hand perform some basic commands like dashing, turning or kicking in order to influence its environment.
The big challenge in the Simulation League is to conclude from all possible world states derived from the sensor input by calculating a sight on the binary robot world cup 2017 as absolute and noise-free as possible to the best possible action to execute.
As a game is divided into cycles this task has to be accomplished in time slot of ms the length of each cycle. Further information and the SoccerServer software can be accessed via http: The 3D simulation competition increases the realism of the simulated environment used in other simulation leagues by adding an extra dimension and more complex physics. At its beginning, the only available robot model was a spherical agent.
Ina simple model of binary robot world cup 2017 Fujitsu HOAP-2 robot was made available, being the first time that humanoid models were used in the simulation league. This shifted the aim of the 3D simulation competition from the design of strategic behaviors of in playing soccer towards the low level control of humanoid robots and the creation of basic behaviors like walking, kicking, turning and standing up, among others.
Inthe introduction of a Nao robot model to the simulation gave another perspective to the league. The real Nao robot from Aldebaran robotics has been the official robot binary robot world cup 2017 the Standard Platform League binary robot world cup 2017and using the same model for the simulation competitions represents a great opportunity for researchers wanting to test their algorithms and ideas before trying them into the real robots.
The interest in the 3D simulation competition is growing fast and research is slowly getting back to the design and implementation of multi-agent higher-level behaviors based on solid low level behavior architectures for realistic humanoid robot teams. Further information and the SimSpark server software can be accessed via http: In consecutive years, the number of robots was increased continuouslly and reached 11 vs 11 in Also a first drop in player challenge showed the performance of the teams when binary robot world cup 2017 with unknown teammates of other teams.
For the league has committed itself to run a first running robot challenge. The goal is to lead other leagues the way on which hardware is required to have robots that are able to run. It is based on the RoboCup Soccer Simulator that enables two teams of 11 simulated autonomous robots plus an autonomous coach agent to play a game of soccer with very realistic rules and game play.
Due to its stability the RoboCup Soccer Simulator is a very good research and educational tool for multiagent systems, artificial intelligence and machine learning. To pre-register all teams have to provide a Team Description Paper, and in case they are based on another team under a license they have to publish the agent source code. The teams will also have to provide a binary file and logfiles showing the team game play quality.
In RoboCup up to 24 teams will be allowed to participate in the 2D Simulation competitions. Qualification is based on the quality of the TDP, and the team's current performance based on provided logfiles. Previous achievements in RoboCup and scientific contributions to the RoboCup community in past years are also relevant for qualification.
There are several general rules on which the qualification processes as well as the tournaments are based:. Only one fourth of the participating teams may be from the same country. With 24 places in RoboCup only 6 teams per country are allowed. If a team is situated in more than one country, the bound location counts. Teams infringing this rule will be ignored in the binary robot world cup 2017 list of qualified teams.
False statement results in penalty. Each university or research institute may only qualify binary robot world cup 2017 team. If a team is affiliated with more than one institution, the unbound affiliation counts. If a team commits plagiarism, the team and its members will be banned from participation for this and next year's RoboCup. The term plagiarism comprises any use of external knowledge without proper referencing, i. This applies for Team Description Papers as well as logfiles, team code and binaries.
All kinds of licenses and copyright have to be respected. This applies for the qualification process as well as the RoboCup tournaments. Please be aware that when a team is found guilty of committing plagiarism it is disqualified and banned at any time. This may also be in the middle of the tournament.
If a team fails to observe this rule 'no-show'the team and its members will be banned for RoboCup competition. If any team breaches general academic fairness in any other way, it has to face penalties as well. The top four teams from last RoboCup i. The remaining teams will be selected through the qualification process. All teams wishing to qualify need to pre-register before the deadline 26 February To pre-register, send an e-mail to akym at fukuoka-u.
The e-mail should contain the following information:. You should receive a confirmation e-mail for your pre-registration. Affiliation is the team's organization, institute or university. Dependencies should include all dependencies of your team binaries from the binary robot world cup 2017 repositories binary robot world cup 2017 every team binary robot world cup 2017 should be executable at the tournament. Under Base-Team each team using another team as base for their agents, has to specify this team.
Please note that you have to provide correct and full information and giving false or incomplete statement will be penalized with banning of the team and its members. Please be aware that with respect to gentlemanly play, we will NOT allow any team name changes from the pre-registration to the competition in RoboCup If binary robot world cup 2017 team has based its agent on external code or binary robot world cup 2017 published under certain licenses or copyright, it has to observe the according rules.
After official RoboCup competitions the binaries will be published, i. For GPL this also implies publishing the code. All teams who wish to qualify need to send their qualification materials by the deadline 12 March To send the qualification materials, send an e-mail to akym at fukuoka-u.
The e-mail should contain the following information and files:. In order to participate in qualification, a team has to send as attachments a Team Description paper, the team current binary as well as links to logfiles showing the team's game play quality. The deadline for submission is March 12th, Each team has to submit a team description binary robot world cup 2017 in English describing the focus and ideas as well as recent advancements implemented in the team.
A team can only be qualified if the quality of its TDP is appropriate! Please be aware that the TDP has to describe the team's very own scientific efforts and explicitly illustrate whether a team has used external knowledge ideas, code, agent base or the like to build upon.
If a team did use knowledge not evolved by this team, the own achievements have to be outlined in contrast to this. This also applies if one or more team members have switched from another team or a new team is created on the base of another even though the involved persons have not changed. If external knowledge is used but not referenced, explained and differentiated from in the TDP, the team and its members will be penalized with banning for this and next year's RoboCup.
Teams should send an attachment with a working binary. Depending on the base code license teams should also provide the team's complete source code. In order to assess the team's performance and evaluate its scientific efforts in the context of game play, teams have to submit one logfile against one of the top teams of last year's RoboCup http: Logfiles comprise both rcg and rcl in version 5 server:: These logfiles have to prove that the team is competitive enough to participate and demonstrate the team's characteristics.
Due to the size of logfiles, it is recommended to store your files online and send only the link s. The reviewers will evaluate the qualification materials and rank the teams. The ranks will be averaged into a global ranking and the top teams on that ranking will be qualified for the RoboCup 2D simulation competition. Qualification results will be announced on March 28 Please note that the submitted materials of all qualified teams will be made publicly available during the announcement of qualification results.
If 6 qualified teams already originate from country A and there is a team XY originating from country A as well as country B, team XY is not allowed to participate in RoboCup despite the fact that the quota for country B may not be reached. However, if a team XY is affiliated with institution A as well as institution B and there is already a team affiliated with A, the team XY may participate.
The RoboCup Soccer Simulation 3D Competition binary robot world cup 2017 a great opportunity to experiment with humanoid robots without the need for investing in robot hardware. It facilitates experimenting using different learning and optimization techniques by providing a simulated environment. Since the games are played with teams of 11 players, the league is also a very good environment for experimenting on multi-robot coordination methodologies.
If you are interested in participating, please pre- register your team and follow the procedure as outlined below. A NEW team is defined as a team with new name and all of whose team members have never participated in an annual international RoboCup competition. The waiver concerns only the team fee and does not imply any waiver of fees for team members. All teams who wish to qualify need to pre-register before the deadline see above.
To pre-register, send an E-Mail to robocup The E-Mail should contain the following information:. You should receive a confirmation E-Mail for your pre-registration within a few days of submission.
Qualification is based on a team's current performance, previous achievements in RoboCup, and scientific contributions in relevant areas in past years, cooperation in the 3D mailing list and development of the simulator. Also, up to six slots will be assigned in priority to new teams. In RoboCupup to 24 teams will participate in the 3D simulation competition. The other 21 teams will be selected through a qualification process. The qualification deadline is February 5, The OC does not accept qualification materials from teams who have not been pre-registered by the pre- registration deadline.
It should clearly describe your own work and your contributions in addition to explicitly specifying what you have used from others' efforts including, binary robot world cup 2017 not limited to, any source code released by other teams binary robot world cup 2017 their scientific work. In qualification, teams must be judged based on their own work, so failing to acknowledge the work of others could result in an immediate disqualification.
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